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Wireless Game Development in C/C++ with BREW
Wireless Game Development in C/C++ with BREW
byаRalph Barbagalloа ISBN:1556229054
Wordware Publishing й 2003 (387 pages)

Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games.

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Table of Contents
Wireless Game Development in C/C++ with BREW
Foreword
Introduction
Chapter 1 - A Crash Course in Wireless Gaming
Chapter 2 - Introducing BREW
Chapter 3 - BREW Gaming Examples
Chapter 4 - Getting Started
Chapter 5 - Your First BREW Application
Chapter 6 - The Anatomy of BREW
Chapter 7 - Using Resources
Chapter 8 - Bitmap Graphics
Chapter 9 - Text and Geometric Graphics
Chapter 10 - GUI
Chapter 11 - Persistent Storage
Chapter 12 - Sound and Music
Chapter 13 - Miscellaneous Topics
Chapter 14 - Putting It All Together
Chapter 15 - BREW Extensions
Chapter 16 - Tile Graphics
Chapter 17 - Wireless Networking
Chapter 18 - Running on Hardware
Chapter 19 - Optimization
Chapter 20 - Certification and Publishing
Appendix A - BREW and Java
Appendix B - SMS
Appendix C - BREW 1.1
Appendix D - BREW 2.0
Appendix E - Using C++
Appendix F - Fixed-point Math
Appendix G - The BMP File Format
Index
List of Figures
List of Tables
List of Code Listings
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